International Journal of Education and Information Technologies


ISSN: 2074-1316
Volume 12, 2018

Notice: As of 2014 and for the forthcoming years, the publication frequency/periodicity of NAUN Journals is adapted to the 'continuously updated' model. What this means is that instead of being separated into issues, new papers will be added on a continuous basis, allowing a more regular flow and shorter publication times. The papers will appear in reverse order, therefore the most recent one will be on top.

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Volume 12, 2018


Title of the Paper: Effective Teaching Methods in Business Higher Education: a Students’ Perspective

 

Authors: László Berényi, Nikolett Deutsch

Pages: 37-45

Abstract: Selection of effective teaching methods is a key issue of education. The supply of the available methods is wide. However, recent trends bring the utilization of info-communication technology to the fore, either traditional tools did not disappear. Relevant literature deals with the characteristics and potential advantages of the methods. The study analysis the proper teaching methods based on the opinions of higher education students with a limited scope of the core knowledge of business courses. Experiences of the authors in higher education confirm that a mixed toolset of methods is used, and the changes are slower than the development of the technology. The paper uses pairwise comparison in the fields of management and strategy, project management, accounting, finance, controlling, marketing and human resource management for identifying the teaching methods considered to be the most useful one. Business students in the sample usually prefer the non-lecture teaching methods, which are based on their active participation in the class work. Results show that simulations and case studies are the most popular teaching methods, while presentations are considered the most unnecessary one. Listening to lectures generally has a low efficiency based on the responses, but the distribution of the answers suggests not to omit them. However, students’ opinions are not the only considerable factors in choosing the teaching methods, the effectiveness of the education can be enhanced if the methods are acceptable to the target audience.


Title of the Paper: Virtual Reality Games about Early Childhood Attention Processes

 

Authors: A. José Eduardo Padilla Beltrán, B. Yaneth Patricia Caviativa Castro, C. María Inés Mantilla Pastrana

Pages: 30-36

Abstract: The use of virtual reality games has spread to various human activities in populations of all ages. Information and Communication Technologies (ICTs), as well as virtual reality games, have become strategic allies in the learning processes, since interactivity increases motivation, a process that underlies learning. In the same sense, these games have been used as methods of cognitive and physics in some neurological pathologies such as cerebrovascular accidents and Alzheimer's disease. This research was developed through a quasi-experimental study with a pre-test, posttest and a control group with infants. The study population met the following inclusion criteria: children of educational institutions located in the city of Bogotá, D.C., that have not practiced virtual reality sports games and that have all their physical and mental capacities, and whose parents signed the informed consent. In this study we found a slight increase in the number of students who moved to a higher stage in the jump pattern in the group that performed 2 weekly sessions of virtual reality games during one month (intervention group) with respect to the control group. This research initiates a way in which investigations can be carried out that can include larger sample sizes, with more objective tests for the evaluation of the locomotive pattern, an increase in the number of sessions of the video game, and statistical tests to determine the effects of the games of reality development of motor patterns.


Title of the Paper: A Preliminary Study of the Research Production in Saudi Universities

 

Authors: Pavlos Nikolaidis, Dimitrios Xanthidis, Ali Saad Alali

Pages: 21-29

Abstract: Objectives: To examine the current status of research production in the public Saudi universities. Methods/Statistical analysis: A special digital library, founded and established by the respective research institution in the country (King Abdul-Aziz City for Science and Technology or KACST), was available at the time. This source was devoted and available to the most important public Saudi universities and only for applied sciences. The origin of the data goes back forty years. Findings: The results clearly prove the constantly growing tendency for research production that this country experienced despite two highly downgraded years. Nevertheless, and as it was revealed, production of research papers written in the English language was the main outcome through the years and only three Saudi universities can be considered as the most influential education institutions in article production terms. Finally, it reveals, much as expected, that those significant public institutions are physically located in three geographic areas, indeed the big urban centers of Riyadh, Jeddah and Dammam.


Title of the Paper: Strengthening Cognitive Processes in Early Childhood through a Pedagogic Tool with Video Games

 

Authors: A. José Eduardo Padilla Beltrán, B. Yaneth Patricia Caviativa Castro, C. María Inés Mantilla Pastrana

Pages: 13-20

Abstract: The objective of the study is to design a video game as a technological tool to favour the cognitive processes of children in early childhood. The methodology corresponds to a qualitative research of descriptive type with an instructional design model ADDIE that takes into account: analysis of the learning needs, training objectives, memories appropriate to the purpose of the learning process, content and activities development, low levels of structural difficulty. Favouring the operation functions by elements applied in the design of the video game, the child organizes, associates, identifies, and improves the capacity of concentration, orientation and the spatial notion. In the future is expected to implement a detailed analysis for the strengthening of cognitive abilities, improving the structuring of elaborate sentences required to make their social interaction in the context towards the recognition of objects, figures and colours from the abstraction of linguistic symbolism. It is recommended to continue research that includes broad samples, as well as objective tests for the evaluation of the cognitive pattern, increasing the number of video game sessions to determine the effects of ludic in the virtual reality of learning.


Title of the Paper: Agent Based Model of Anger Contagion and its Correlations with Personality and Interaction Frequency

 

Authors: Mara Pudane, Bernard P. Brooks, Rebecca J. Houston, Michael A. Radin

Pages: 7-12

Abstract: The research interest of the paper is investigating how various factors impact annoyance and anger propagation in the network. In general, emotion in a human network propagates via process that in psychology is called emotional contagion. While there already are attempts, some very elaborate, to model emotion contagion, to authors’ knowledge none of them look at it as depending on interaction time. To perform simulations, an agent-based model was developed based on real data. The model allows to input personality and interaction frequency as parameters. As a result, some unintuitive results were acquired. First, it was assumed that maximum anger intensity in the network will grow linearly with Neuroticism value, however, the results showed sigmoid character. Secondly, it was also assumed that depending on interaction time, the decrease will be linear but the simulations show very slight decrease or even peak at the beginning. One of the tasks to supplement this research is measuring and confirming the existence of such predicaments in real life.


Title of the Paper: The Logical Model and Language Support for Patterns in DBMS

 

Authors: Zdeňka Telnarová, Martin Žáček

Pages: 1-6

Abstract: The authors' aim is the Logical Model and Language Support for Patterns in DBMS (Database Management System) and builds on the previous work of the authors. Patterns are mentioned usually in the extraction context. Little stress is posed in their representation and management. This paper is focused on representation of the patterns, manipulation with patterns and query patterns. Crucial issue can be seen in systematic approach to pattern management and specific pattern query language which takes into consideration semantics of patterns. Example of implementation of the abstract pattern model is proposed. Query language for manipulating with patterns is introduced on Time Series data.