International Journal of Education and Information Technologies

ISSN: 2074-1316
Volume 12, 2018

Notice: As of 2014 and for the forthcoming years, the publication frequency/periodicity of NAUN Journals is adapted to the 'continuously updated' model. What this means is that instead of being separated into issues, new papers will be added on a continuous basis, allowing a more regular flow and shorter publication times. The papers will appear in reverse order, therefore the most recent one will be on top.

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Volume 12, 2018

Title of the Paper: Visual Representation of Proofs in Graph Theory


Authors: Andrea Ševčíková, Eva Milková

Pages: 99-104

Abstract: Mathematical proof is a basic concept characterizing mathematics and its application is inevitable in the practice of mathematicians and computer scientists. However, in the area of informatics we meet very often students who are not keen on the proof and thus they have problem to pass exams. Teachers are constantly designing tools and methods to explain complicated matters to their students in an attractive way. Many researchers claim that one of the suitable means of approaching difficult matters is the implementation of multimedia into teaching and learning. The aim of the paper is to introduce a research dealing with the influence of multimedia applications employed to enhance comprehensibility and attractiveness of mathematical proofs. Three research questions are discussed: Can visualization help to improve the instruction of proofs of theorems from the area of graph theory? What is the student's attitude towards proving? What is the attitude towards the use of visualizations in instruction of the proofs of theorems from the area of graph theory? According to gained results students see visualization as very beneficial and confirm that visualization of the instruction helps them to understand the subject matter.

Title of the Paper: Cognitive Learning Strategies Instruction and Listening Proficiency Development in Foreign Languages Undergraduates


Authors: Diana Katherine González, Estefanya Cataño Franco, Mónica López Medina

Pages: 91-98

Abstract: The following paper reports the results of a mixed study on Language Learning Strategies instruction. The work sought to investigate the effect of cognitive learning strategies instruction on the development of the listening ability of English as a Foreign Language. The selected population were first year students from the Bachelor's Degree program on Foreign Languages from a Colombian University. Initially, a diagnostic test was administered with the purpose of establishing the current students’´ listening level. Likewise, Students answered and extract from the SILL Questionnaire (Strategy Inventory for Language Learning) to measure their cognitive strategies use. Subsequently, a series of implementations based on the cognitive strategies instruction to develop listening skill in EFL through authentic material were carried out. The data was collected by using quantitative and qualitative instruments. Such as focus group, field diary and rubrics to evaluate listening performance. The initial results showed students did not use Learning Strategies effectively as they reportedly argued on the SILL answers. Besides, they presented low levels of listening proficiency. After the implementation; students demonstrated a more controlled and monitored use of their cognitive learning strategies which significantly influenced their listening ability development.

Title of the Paper: Comparative Content Analysis of the Netspeak Elements Among Pupils and Students in Asynchronous Discussion ''Professor-Student''


Authors: Karmela Aleksić-Maslać, Franjo Borović, Zdravka Biočina

Pages: 86-90

Abstract: In this paper asynchronous online discussions of high school pupils and students were compared. The methodological approach taken was to measure the amount of Netspeak elements in the discussion professor-student on LMS Moodle. Netspeak is a new language form that generates itself from a spoken language. It is developing very rapidly and through use of new technologies (Skype, Facebook, Viber, Whatsapp, etc.) becoming more and more the global language. Its main feature is the extensive use of abbreviations, emoticons, and punctuations. In order to conduct the analysis and measure amount of Netspeak elements in mentioned discussions, ten Netspeak standards have been used that are divided in four following groups: standard related to information and communication technology (ICT), Grammar and syntax (G), Prosody (P) and Others (O). A comparison of these two groups of participants in asynchronous online discussions revealed some similarities and differences among them. As expected, the amount of Netspeak elements was greater among high school pupils than among students. Both students and pupils used most frequently ICT standards and the least frequently prosody standards. The results also indicate that students are more adept to formal online communication than pupils and that women use more emoticons than man in asynchronous online discussions.

Title of the Paper: Using 3D Modeling Software for 3D Printers at Primary (Lower Secondary) Schools in the Czech Republic and Use it for Create Simple Model


Authors: Radek Nemec, Petr Vobornik

Pages: 80-85

Abstract: This article describes the results of the phone interviews across the Czech Republic at primary (lower secondary) schools focused on mapping the using 3D Modeling Software for 3D Printers. The article contains the second part. The use of these 3D modeling software for 3D printers for create simple model. There is a large amount of 3D modeling software for 3D printers. Most of them focus on professional 3D modeling. This is not useful for teaching 3D modeling at primary schools. There are also very simple software. Schools know about them and use them. The results of the phone interview present that schools use software Tinkercad, SketchUp and Windows 8.1/10 build in software 3D Builder. These 3D modeling software is a typical example of simple software. To create a simple model, these simple software have just been selected. A simple model was created and the creation described in each of these three software. Simple model its mean create a cup. As the cup is mean hollow cylinder with torus.

Title of the Paper: The Educational and Technological Aspects of the Alternative and Augmentative Communication (AAC)


Authors: Ewa Brzdęk

Pages: 75-79

Abstract: AAC is the commonly used abbreviation of the term: Alternative and Augmentative Communication (AAC), which encompasses the different communication methods that can be used to help people with a wide range of speech and language disabilities. We shortly discuss several educational and technological aspects of AAC. We also consider the linguistic issues occurring in the learning and teaching processes of those methods of communication, in particular in conversation with pupils with special communicational needs. The efficiency of such conversation depends, first of all, on the level of acquisition of conversational abilities, but also on the suitable choice of a system of alternative communication (e.g., PCS - Picture Communication Symbols, PIC - Pictogram Ideogram Communi-cation, Sclera Pictograms, MOWiK, Bliss System, Makaton), the proper choice of methods of communication, and the proper selection and use of the technological equipments (e.g., Voice Output Communication Aid, Boardmaker or Boardmaker with Speaking Dynamically Pro). Morever, the persons that teach such commun-ication should be on a high level of self-awareness and posses high qualifications. There are various concerns that the use of AAC might impede their ability to speak using words, but some research records show that this is not the case in general and many applications of AAC facilitate speech production.

Title of the Paper: Evaluating Items Structure and Objectivity on E-Commerce Subject


Authors: S. Riurean, M. Leba, A. Ionica

Pages: 69-74

Abstract: Teaching, but even more important, evaluating students, are both art and science. In this paper there are some diverse models of evaluation items presented to assist the classroom teacher in its mid and final term evaluation for an accurate appreciation of the knowledge and skills acquired by students during academic semester or year. The first part, presents specific structure of few evaluation items - according to their level of objectivity - used in a test construction, followed by a short presentation of the subjects taught at electronic commerce curricula. In the second part, the principles pointed out in the first part are applied to evaluate electronic commerce discipline presented at college level. Illustrations of objectives, testing techniques, and sample test items in this particular subject area are also presented. There are many examples described in different papers of good practices regarding e-commerce evaluation for shops. Some of them mostly describe the issue at a theoretical level and only few make a review on shop created by students. Here are some examples of objective items applied to e-commerce shops with different levels of possible reliable objectivity, together with points of evaluation. This paper is intended to support teachers to find the best ways of using evaluation to improve learning in this specific area – electronic commerce, being also useful for students in teacher-training and graduate programs, curriculum specialists and students interested in developing proper quiz structure.

Title of the Paper: The Warnke Method as a Support in Education of Children with Mild Intellectual Disabilities


Authors: Ewa Brzdęk

Pages: 64-68

Abstract: Intellectual Disability may be a serious obstacle for some persons in the process of learning. Similar problems can be caused by Auditory Processing Disorders. On the other hand, the Warnke method seems to be a very effective supporting tool in the process of education of children with such intellectual disabilities of mild degree. We discuss shortly all those issues in this article.

Title of the Paper: Social Status of the Family as a Determinant of the Development of Lateralization, Gross and Fine Motor Skills in Pre-School Children


Authors: Danimir Mandic, Danica Dzinovic, Dragan Martinovic, Veljko Bandjur

Pages: 58-63

Abstract: The paper first examined the complexity of the social status of the family and estimated the status of lateralization, gross and fine motor skills in children entering the first grade of the Elementary School, and then established the relationship between indicators of lateralization, gross and fine motor skills of children on the one hand and social status families on the other. The aim of the research is to determine whether and how the social status of the family affects the development of lateralization, gross and fine motor skills in preschoolers. In other words, this study should have found out whether the educational level of parents is the determinant of the development of lateral, gross and fine motor skills in children. The results obtained on a sample of 141 children confirm the assumption that the educational level of the parents affects some indicators of gross motor skills of children. The variance analysis showed that the differences between groups comparing the educational level of the mother and father and the parameters of the explosive power of the lower extremities are not random but significant. F-test values for long jump from F=4.824 with 2 degrees of freedom between groups and 139 degrees of freedom within groups and p=.009; and F=3.384 with 2 degrees of freedom between groups and 139 degrees of freedom within groups and p=.003, tell us of a difference that is statistically significant. In addition to this difference, it is established the difference within the group. From the presented results, their analyzes and discussions, the basic conclusion of the research is that some motor skills of children are determined by the social status of the family. It was found that the educational level of the mother and father was associated with the power of lower extremities. When it comes to fine motorism and lateralization, the obtained results do not give the right to claim that there is a connection between them and the educational level of the father and mother, although such a tendency can be noted by examining the results. However, it is not statistically confirmed.

Title of the Paper: Architecture Knowledge for Software Generation


Authors: Ivan Stanev, Maria Koleva

Pages: 46-57

Abstract: The key software engineering problems nowadays are: lack of software developers, insufficient quality of software products, and high software cost. Even widespread and well defined software development methods, such as Rational Unified Process and Agile, could not solve these problems. А method improving the software development process through architecture-based and knowledge-based automated software engineering is presented. The main business objects and control objects of the method are described. The automation process ontology including business, software and infrastructure architecture objects is proposed. A tool for specification of domain area facts and knowledge, problems and problem solving algorithms is created. A technological process for software development is proposed based on the described method. The method actions include: (1) manual specification of the business objects and control objects; (2) automated verification of the specified objects; (3) automatic interpretation of the compiled control objects that reuse pre-defined repository components; (4) automated self-monitoring and self-control of the runtime process. The proposed method efficiency is evaluated based on some quality and quantity attributes.

Title of the Paper: Effective Teaching Methods in Business Higher Education: a Students’ Perspective


Authors: László Berényi, Nikolett Deutsch

Pages: 37-45

Abstract: Selection of effective teaching methods is a key issue of education. The supply of the available methods is wide. However, recent trends bring the utilization of info-communication technology to the fore, either traditional tools did not disappear. Relevant literature deals with the characteristics and potential advantages of the methods. The study analysis the proper teaching methods based on the opinions of higher education students with a limited scope of the core knowledge of business courses. Experiences of the authors in higher education confirm that a mixed toolset of methods is used, and the changes are slower than the development of the technology. The paper uses pairwise comparison in the fields of management and strategy, project management, accounting, finance, controlling, marketing and human resource management for identifying the teaching methods considered to be the most useful one. Business students in the sample usually prefer the non-lecture teaching methods, which are based on their active participation in the class work. Results show that simulations and case studies are the most popular teaching methods, while presentations are considered the most unnecessary one. Listening to lectures generally has a low efficiency based on the responses, but the distribution of the answers suggests not to omit them. However, students’ opinions are not the only considerable factors in choosing the teaching methods, the effectiveness of the education can be enhanced if the methods are acceptable to the target audience.

Title of the Paper: Virtual Reality Games about Early Childhood Attention Processes


Authors: A. José Eduardo Padilla Beltrán, B. Yaneth Patricia Caviativa Castro, C. María Inés Mantilla Pastrana

Pages: 30-36

Abstract: The use of virtual reality games has spread to various human activities in populations of all ages. Information and Communication Technologies (ICTs), as well as virtual reality games, have become strategic allies in the learning processes, since interactivity increases motivation, a process that underlies learning. In the same sense, these games have been used as methods of cognitive and physics in some neurological pathologies such as cerebrovascular accidents and Alzheimer's disease. This research was developed through a quasi-experimental study with a pre-test, posttest and a control group with infants. The study population met the following inclusion criteria: children of educational institutions located in the city of Bogotá, D.C., that have not practiced virtual reality sports games and that have all their physical and mental capacities, and whose parents signed the informed consent. In this study we found a slight increase in the number of students who moved to a higher stage in the jump pattern in the group that performed 2 weekly sessions of virtual reality games during one month (intervention group) with respect to the control group. This research initiates a way in which investigations can be carried out that can include larger sample sizes, with more objective tests for the evaluation of the locomotive pattern, an increase in the number of sessions of the video game, and statistical tests to determine the effects of the games of reality development of motor patterns.

Title of the Paper: A Preliminary Study of the Research Production in Saudi Universities


Authors: Pavlos Nikolaidis, Dimitrios Xanthidis, Ali Saad Alali

Pages: 21-29

Abstract: Objectives: To examine the current status of research production in the public Saudi universities. Methods/Statistical analysis: A special digital library, founded and established by the respective research institution in the country (King Abdul-Aziz City for Science and Technology or KACST), was available at the time. This source was devoted and available to the most important public Saudi universities and only for applied sciences. The origin of the data goes back forty years. Findings: The results clearly prove the constantly growing tendency for research production that this country experienced despite two highly downgraded years. Nevertheless, and as it was revealed, production of research papers written in the English language was the main outcome through the years and only three Saudi universities can be considered as the most influential education institutions in article production terms. Finally, it reveals, much as expected, that those significant public institutions are physically located in three geographic areas, indeed the big urban centers of Riyadh, Jeddah and Dammam.

Title of the Paper: Strengthening Cognitive Processes in Early Childhood through a Pedagogic Tool with Video Games


Authors: A. José Eduardo Padilla Beltrán, B. Yaneth Patricia Caviativa Castro, C. María Inés Mantilla Pastrana

Pages: 13-20

Abstract: The objective of the study is to design a video game as a technological tool to favour the cognitive processes of children in early childhood. The methodology corresponds to a qualitative research of descriptive type with an instructional design model ADDIE that takes into account: analysis of the learning needs, training objectives, memories appropriate to the purpose of the learning process, content and activities development, low levels of structural difficulty. Favouring the operation functions by elements applied in the design of the video game, the child organizes, associates, identifies, and improves the capacity of concentration, orientation and the spatial notion. In the future is expected to implement a detailed analysis for the strengthening of cognitive abilities, improving the structuring of elaborate sentences required to make their social interaction in the context towards the recognition of objects, figures and colours from the abstraction of linguistic symbolism. It is recommended to continue research that includes broad samples, as well as objective tests for the evaluation of the cognitive pattern, increasing the number of video game sessions to determine the effects of ludic in the virtual reality of learning.

Title of the Paper: Agent Based Model of Anger Contagion and its Correlations with Personality and Interaction Frequency


Authors: Mara Pudane, Bernard P. Brooks, Rebecca J. Houston, Michael A. Radin

Pages: 7-12

Abstract: The research interest of the paper is investigating how various factors impact annoyance and anger propagation in the network. In general, emotion in a human network propagates via process that in psychology is called emotional contagion. While there already are attempts, some very elaborate, to model emotion contagion, to authors’ knowledge none of them look at it as depending on interaction time. To perform simulations, an agent-based model was developed based on real data. The model allows to input personality and interaction frequency as parameters. As a result, some unintuitive results were acquired. First, it was assumed that maximum anger intensity in the network will grow linearly with Neuroticism value, however, the results showed sigmoid character. Secondly, it was also assumed that depending on interaction time, the decrease will be linear but the simulations show very slight decrease or even peak at the beginning. One of the tasks to supplement this research is measuring and confirming the existence of such predicaments in real life.

Title of the Paper: The Logical Model and Language Support for Patterns in DBMS


Authors: Zdeňka Telnarová, Martin Žáček

Pages: 1-6

Abstract: The authors' aim is the Logical Model and Language Support for Patterns in DBMS (Database Management System) and builds on the previous work of the authors. Patterns are mentioned usually in the extraction context. Little stress is posed in their representation and management. This paper is focused on representation of the patterns, manipulation with patterns and query patterns. Crucial issue can be seen in systematic approach to pattern management and specific pattern query language which takes into consideration semantics of patterns. Example of implementation of the abstract pattern model is proposed. Query language for manipulating with patterns is introduced on Time Series data.